Our Q&A with veteran test pilot Mark “Forger” Stucky on what it takes to fly for Virgin Galactic, the US Air Force and even United Airlines
As a boy, Mark “Forger” Stucky dreamt of being an astronaut. As the lead test pilot for Virgin Galactic’s SpaceShipTwo, he’s about as close to that dream as he can be to without actually leaving Earth’s atmosphere. The career pilot graduated from the US Navy Fighter Weapons School (you know it as Top Gun) and spent three decades flying more than 170 different models of aircraft for the US Marine Corp, the US Navy, the US Air Force, United Airlines, and other outfits. He says SpaceShipTwo is the greatest aircraft he’s ever flown — technologically exciting and viscerally thrilling, but also challenging. The danger of the job was never clearer than last year, when one of the prototypes crashed during testing in the Mojave Desert, killing another test pilot. Stucky was not on-board at the time.
What’s your job title?
I’m the lead test pilot for the Virgin Galactic SpaceShipTwo program. I’ve been with Virgin Galactic since early February 2015, but I’ve been on the program as the test pilot for Scaled Composites, the company that built SpaceShipTwo, for the previous six years. Prior to Scaled I was 30 years in the military and government.
How did you decide to be a test pilot?
One of my earliest memories was John Glenn’s flight. I was enthralled by the concept of flying in space. I knew that to do that, you had to be a test pilot. I wanted to do that from a young age, even though I never thought it would be possible. Nowadays, the majority of test pilots come through the military program. You become a military pilot. You put in for test pilot school. Every six months they have a selection for a few guys and hopefully you’re one of them. You need the aptitude, but you also need the right degrees or a scientific career to be successful in the test pilot curriculum and then in the job itself. You can do it through the civilian side as well.
“NOWADAYS, THE MAJORITY OF TEST PILOTS COME THROUGH THE MILITARY PROGRAM.”
There’s a fully accredited civilian test pilot school here at Mojave, California (where Virgin Galactic is based). You can pay your money and go for a year-long program. But that’s something that an individual can’t do on their own unless they are a multi-millionaire. It mostly happens if you’re an engineer and a pilot who starts flying a lot for his company, and they decide to make you a test pilot. They will foot the bill. A lot of foreign governments do it, too. China sends a lot of pilots over to that school because they’ll never get into the United States military schools.
How many hours of flying do you need?
I don’t know what it is for the civilian test pilot school but for a typical military, when I went through, they wanted 1,000 pilot-in-command hours of a high-performance jet aircraft. I think they have since lowered that to 750 to be reflective of the fact that it’s harder to get time these days, because of budget cuts and because the simulators are better. There’s less actual flying required now.
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You mentioned having the aptitude for being a test pilot. What makes someone good?
I think the main thing is the interest in learning and not just flying from point A to point B. You’re trying to understand what makes an airplane fly, what makes it better, and all the theory that goes into it. It’s a different kind of flying — really high-risk. I’d say there is a good percentage of pilots that would have no interest in being a test pilot because of the perceived danger.
Have you gotten in any tight situations?
Sure. It comes with the territory.
Anything that stands out particularly?
I had an inadvertent spin in SpaceShipTwo in a glide flight a couple years ago.
When an incident like that happens, do you want to go right back up or are you mentally spooked? How do you respond mentally?
If you didn’t screw up – and in my case I hadn’t screwed up; I was doing exactly what we had planned and simulated – then you have to stand down and take a hard look at the data. You have to ask why it didn’t work. Where did our simulation, our wind tunnel model, break down? What do we need to do to fix it? Sometimes it can take a few days for a procedural change because you’re now smarter about something. Other times it can take several months to do a redesign of something, to change an aerodynamic surface or put an aerodynamic Band-Aid on it.
How much input do you have in the procedural adjustment process? Are you working in concert with the engineers and talking them through what happened in the cockpit?
It’s very important as a test pilot that you say what you are feeling. You can’t say, “Well, I think it’s due to this,” or “I would do this to fix that.” You really don’t know. You should just say what you’re experiencing and let the data speak for itself. It’s important to work with the engineers so that the fix is something that makes sense operationally. It might make great sense to make a simple fix, but it might not work within the requirements of the mission. You need to make sure that you’re thinking not just for the flight test side, but also for operational pilots. You have to make sure that the end user, the normal non-test pilot, will find the solution normal and easy to use.
“IT’S VERY IMPORTANT AS A TEST PILOT THAT YOU SAY WHAT YOU ARE FEELING.”
Did you like flying commercial?
I didn’t go commercial until things were drying up at NASA. I had a lot of friends tell me that I would hate commercial flying; I actually enjoyed it. You had to find your own challenges in other ways. You had to pick the best route to be as efficient as possible, to minimize turbulence for the passengers, to be on time, to be smart, to do a good job on the approach. You’re trying to be as professional as possible. Punctual out. Punctual back on the ground. And don’t spill the coffee in the back.
What’s the most fun aircraft that you’ve ever flown?
SpaceShipTwo.
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SR-71 Blackbird
What do you like about flying SpaceShip Two?
I’ve flown the SR-71 Blackbird surveillance plane and prior to SpaceShipTwo, I would have said that. But SpaceShipTwo gives you a mix of everything. It’s an unbelievable feeling while it’s boosting. It’s fun to glide. It’s just fun to fly. It really has your attention. Some planes that are a physical challenge make you feel good when you do well in them but there are also airplanes where you feel like you are cheating death. Ultimately, those are not fun. In SpaceShipTwo, I don’t have that feeling. At least not yet.
“LIKE A CATAPULT SHOT OFF AN AIRCRAFT CARRIER WHEN IT’S IN ROCKET-BOOST.”
With SpaceShipTwo, it’s like a catapult shot off an aircraft carrier when it’s in rocket-boost, but that feeling lasts for a minute instead of a second and a half. The whole time you’re actively flying it — pointing it where you need to go. It’s 3Gs, eyeballs-in so to speak, like a catapult shot, but then you’re doing a 4G pull-up into the vertical. It’s a mix of spaceship, fighter plane, and business jet all in one.